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Jogos / Spiele / Games

In this essay, Flusser identifies human beings as homo ludens, the playing animal, asserting that the capacity to play is their defining feature.  He notes at the outset that it is no longer the difference between humans and animals that is at issue, but a difference between humans and their apparatuses.  In supporting his claim, he defines a game as system of elements that regularly combine, then goes on to describe categories of games within which the whole of human communication can be aligned. He focusses on three examples -- chess, language (he chooses Portuguese), and science, using them to introduce terms, e.g. “elements,” “competence,” “repertoire” and “universe,” that apply to games in general but also facilitate comparison and contrast.  Above all, he underscores the need for human beings to be aware of the games in which they participate, for only in such an awareness is it possible to actually play a game -- that is, expand and change it, create something new -- as opposed to being played by it, caught in the operations of a fixed, stolid, apparatus.  First published in German in 1968, the text introduces terms that Flusser developed further in subsequent writings. 

Jogos (PDF 129.9 KB)
Spiele (PDF 139.23 KB)
Games (PDF 240.45 KB)

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